Everyone agreed it was gone.
Pars Games · Ankara
It wasn't.
It was here an hour ago.
We named the studio after it.
Original mobile games out of Ankara. No reskins. Nothing borrowed.
Pars Games · Ankara
Easy to miss. Impossible to forget.
Original mobile games out of Ankara. A few seconds to understand, a long while to be good at.
See the gamesThe record
Everything the studio has actually made.
Not a roadmap and not a wishlist. Each entry goes up when it exists and can be played. The list is short because that is the truth of it.
- 01 Rally Front: Commander Build the base. Keep the front moving. Open the game →
- 02 Cargo Fever Clear the way. Keep room for the next colour. Open the game →
- 03 GEYZER: Skybound
- 04 JumpSide
- 05 Sandfall Sort Find the path. Let the sand flow. Open the game →
- 06 Knowledge Clash
- 07 Arrow Courier
- 08 Mob March
- 09 Coin Conveyor
Camera trap
Stop it inside the lines
This is how the animal got back into the record. Somebody left a camera out on a ridge and waited for the one moment it came through.
One press, and the only question was when. A small action with a clear consequence: that is where our games begin.
How we work
Four of the rules we work by.
- 01
If it isn't written down, it doesn't exist.
Art direction is written before anything is drawn, and the reasoning is recorded next to the decision.
- 02
Grey boxes before colour.
Every mechanic is played on a real device long before it gets an illustration. It costs us months of screenshots.
- 03
Learn from players. Keep improving.
We test playable builds early and turn feedback into small, measurable improvements.
- 04
Ask the player for nothing you don't need.
If a game does not need an account or a piece of personal information, it should not ask for it.
Careers
Come and build these with us.
Small teams, whole games, and your name on what ships.
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Whole worlds, built from the table up. -
Ideas become something playable before they are polished. -
Every decision serves the player's experience.
Open roles go up on the careers page before anywhere else. Art, engineering and audio.
Explore careers