Everyone agreed it was gone.

Pars Games · Ankara

It wasn't.

It was here an hour ago.

We named the studio after it.

Easy to miss. Impossible to forget.

Original mobile games out of Ankara. No reskins. Nothing borrowed.

Pars Games · Ankara

Easy to miss. Impossible to forget.

Original mobile games out of Ankara. A few seconds to understand, a long while to be good at.

See the games

The record

Everything the studio has actually made.

Not a roadmap and not a wishlist. Each entry goes up when it exists and can be played. The list is short because that is the truth of it.

  1. 01 Rally Front: Commander Open the game →
  2. 02 GEYZER: Skybound
  3. 03 JumpSide
  4. 04 Knowledge Clash
  5. 05 Arrow Courier
  6. 06 Mob March
  7. 07 Cargo Fever
  8. 08 Sandfall Sort
  9. 09 Coin Conveyor

Camera trap

Stop it inside the lines

This is how the animal got back into the record. Somebody left a camera out on a ridge and waited for the one moment it came through.

How we work

Four of the rules we work by.

  1. 01

    If it isn't written down, it doesn't exist.

    Art direction is written before anything is drawn, and the reasoning is recorded next to the decision.

  2. 02

    Grey boxes before colour.

    Every mechanic is played on a real device long before it gets an illustration. It costs us months of screenshots.

  3. 03

    Learn from players. Keep improving.

    We test playable builds early and turn feedback into small, measurable improvements.

  4. 04

    Ask the player for nothing you don't need.

    If a game does not need an account or a piece of personal information, it should not ask for it.

All six rules →

Careers

Come and build these with us.

Small teams, whole games, and your name on what ships.

Open roles go up on the careers page before anywhere else. Art, engineering and audio.

Explore careers